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re2: feed unicode string to re2 module when necessary...
re2: feed unicode string to re2 module when necessary My previous test were using the `pyre2` Python project, that wrap the Google RE2 library in python as a `re2` module and accept bytes as input. However the `fb-re2` Python project is also offering a wrapping of the Google RE2 library in python as a `re2` module ans accept only unicode on python3. So we detect this situation and convert thing to unicode when necessary. Hooray… We should consider using a rust wrapping for regexp handling. We needs regexps in Rust anyway and this give use more control with less variants and more sanity. Differential Revision: https://phab.mercurial-scm.org/D10284

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txnutil.py
36 lines | 1.0 KiB | text/x-python | PythonLexer
# txnutil.py - transaction related utilities
#
# Copyright FUJIWARA Katsunori <foozy@lares.dti.ne.jp> and others
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2 or any later version.
from __future__ import absolute_import
import errno
from . import encoding
def mayhavepending(root):
"""return whether 'root' may have pending changes, which are
visible to this process.
"""
return root == encoding.environ.get(b'HG_PENDING')
def trypending(root, vfs, filename, **kwargs):
"""Open file to be read according to HG_PENDING environment variable
This opens '.pending' of specified 'filename' only when HG_PENDING
is equal to 'root'.
This returns '(fp, is_pending_opened)' tuple.
"""
if mayhavepending(root):
try:
return (vfs(b'%s.pending' % filename, **kwargs), True)
except IOError as inst:
if inst.errno != errno.ENOENT:
raise
return (vfs(filename, **kwargs), False)