##// END OF EJS Templates
util: implement zstd compression engine...
util: implement zstd compression engine Now that zstd is vendored and being built (in some configurations), we can implement a compression engine for zstd! The zstd engine is a little different from existing engines. Because it may not always be present, we have to defer load the module in case importing it fails. We facilitate this via a cached property that holds a reference to the module or None. The "available" method is implemented to reflect reality. The zstd engine declares its ability to handle bundles using the "zstd" human name and the "ZS" internal name. The latter was chosen because internal names are 2 characters (by only convention I think) and "ZS" seems reasonable. The engine, like others, supports specifying the compression level. However, there are no consumers of this API that yet pass in that argument. I have plans to change that, so stay tuned. Since all we need to do to support bundle generation with a new compression engine is implement and register the compression engine, bundle generation with zstd "just works!" Tests demonstrating this have been added. How does performance of zstd for bundle generation compare? On the mozilla-unified repo, `hg bundle --all -t <engine>-v2` yields the following on my i7-6700K on Linux: engine CPU time bundle size vs orig size throughput none 97.0s 4,054,405,584 100.0% 41.8 MB/s bzip2 (l=9) 393.6s 975,343,098 24.0% 10.3 MB/s gzip (l=6) 184.0s 1,140,533,074 28.1% 22.0 MB/s zstd (l=1) 108.2s 1,119,434,718 27.6% 37.5 MB/s zstd (l=2) 111.3s 1,078,328,002 26.6% 36.4 MB/s zstd (l=3) 113.7s 1,011,823,727 25.0% 35.7 MB/s zstd (l=4) 116.0s 1,008,965,888 24.9% 35.0 MB/s zstd (l=5) 121.0s 977,203,148 24.1% 33.5 MB/s zstd (l=6) 131.7s 927,360,198 22.9% 30.8 MB/s zstd (l=7) 139.0s 912,808,505 22.5% 29.2 MB/s zstd (l=12) 198.1s 854,527,714 21.1% 20.5 MB/s zstd (l=18) 681.6s 789,750,690 19.5% 5.9 MB/s On compression, zstd for bundle generation delivers: * better compression than gzip with significantly less CPU utilization * better than bzip2 compression ratios while still being significantly faster than gzip * ability to aggressively tune compression level to achieve significantly smaller bundles That last point is important. With clone bundles, a server can pre-generate a bundle file, upload it to a static file server, and redirect clients to transparently download it during clone. The server could choose to produce a zstd bundle with the highest compression settings possible. This would take a very long time - a magnitude longer than a typical zstd bundle generation - but the result would be hundreds of megabytes smaller! For the clone volume we do at Mozilla, this could translate to petabytes of bandwidth savings per year and faster clones (due to smaller transfer size). I don't have detailed numbers to report on decompression. However, zstd decompression is fast: >1 GB/s output throughput on this machine, even through the Python bindings. And it can do that regardless of the compression level of the input. By the time you have enough data to worry about overhead of decompression, you have plenty of other things to worry about performance wise. zstd is wins all around. I can't wait to implement support for it on the wire protocol and in revlogs.

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README.txt
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WiX installer source files
==========================
The files in this folder are used by the thg-winbuild [1] package
building architecture to create a Mercurial MSI installer. These files
are versioned within the Mercurial source tree because the WXS files
must kept up to date with distribution changes within their branch. In
other words, the default branch WXS files are expected to diverge from
the stable branch WXS files. Storing them within the same repository is
the only sane way to keep the source tree and the installer in sync.
The MSI installer builder uses only the mercurial.ini file from the
contrib/win32 folder, the contents of which have been historically used
to create an InnoSetup based installer. The rest of the files there are
ignored.
The MSI packages built by thg-winbuild require elevated (admin)
privileges to be installed due to the installation of MSVC CRT libraries
under the C:\WINDOWS\WinSxS folder. Thus the InnoSetup installers may
still be useful to some users.
To build your own MSI packages, clone the thg-winbuild [1] repository
and follow the README.txt [2] instructions closely. There are fewer
prerequisites for a WiX [3] installer than an InnoSetup installer, but
they are more specific.
Direct questions or comments to Steve Borho <steve@borho.org>
[1] http://bitbucket.org/tortoisehg/thg-winbuild
[2] http://bitbucket.org/tortoisehg/thg-winbuild/src/tip/README.txt
[3] http://wix.sourceforge.net/