##// END OF EJS Templates
rust-pyo3: exposition of AncestorsIterator...
rust-pyo3: exposition of AncestorsIterator Compared to the early experiments, we have one less `RwLock` in the wrapping. Still that is somewhat redundant with `UnsafePyLeaked` being itself some kind of lock. In the original rust-cpython code, we were borrowing the `RefCell` with a method that can panic. Instead we are now converting the `PoisonError` that unlocking a `RwLock` can produce. Since all methods acquiring the `RwLock` are themselves protected by the GIL and do not release it before returning, nor do they leak RwLock guards, there is no risk of contention on these locks themselves.

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progress.rs
92 lines | 3.2 KiB | application/rls-services+xml | RustLexer
//! Progress-bar related things
use std::{
sync::atomic::{AtomicBool, Ordering},
time::Duration,
};
use indicatif::{ProgressBar, ProgressDrawTarget, ProgressStyle};
/// A generic determinate progress bar trait
pub trait Progress: Send + Sync + 'static {
/// Set the current position and optionally the total
fn update(&self, pos: u64, total: Option<u64>);
/// Increment the current position and optionally the total
fn increment(&self, step: u64, total: Option<u64>);
/// Declare that progress is over and the progress bar should be deleted
fn complete(self);
}
const PROGRESS_DELAY: Duration = Duration::from_secs(1);
/// A generic (determinate) progress bar. Stays hidden until `PROGRESS_DELAY`
/// to prevent flickering a progress bar for super fast operations.
pub struct HgProgressBar {
progress: ProgressBar,
has_been_shown: AtomicBool,
}
impl HgProgressBar {
// TODO pass config to check progress.disable/assume-tty/delay/etc.
/// Return a new progress bar with `topic` as the prefix.
/// The progress and total are both set to 0, and it is hidden until the
/// next call to `update` given that more than a second has elapsed.
pub fn new(topic: &str) -> Self {
let template =
format!("{} {{wide_bar}} {{pos}}/{{len}} {{eta}} ", topic);
let style = ProgressStyle::with_template(&template).unwrap();
let progress_bar = ProgressBar::new(0).with_style(style);
// Hide the progress bar and only show it if we've elapsed more
// than a second
progress_bar.set_draw_target(ProgressDrawTarget::hidden());
Self {
progress: progress_bar,
has_been_shown: false.into(),
}
}
/// Called whenever the progress changes to determine whether to start
/// showing the progress bar
fn maybe_show(&self) {
if self.progress.is_hidden()
&& self.progress.elapsed() > PROGRESS_DELAY
{
// Catch a race condition whereby we check if it's hidden, then
// set the draw target from another thread, then do it again from
// this thread, which results in multiple progress bar lines being
// left drawn.
let has_been_shown =
self.has_been_shown.fetch_or(true, Ordering::Relaxed);
if !has_been_shown {
// Here we are certain that we're the only thread that has
// set `has_been_shown` and we can change the draw target
self.progress.set_draw_target(ProgressDrawTarget::stderr());
self.progress.tick();
}
}
}
}
impl Progress for HgProgressBar {
fn update(&self, pos: u64, total: Option<u64>) {
self.progress.update(|state| {
state.set_pos(pos);
if let Some(t) = total {
state.set_len(t)
}
});
self.maybe_show();
}
fn increment(&self, step: u64, total: Option<u64>) {
self.progress.inc(step);
if let Some(t) = total {
self.progress.set_length(t)
}
self.maybe_show();
}
fn complete(self) {
self.progress.finish_and_clear();
}
}