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rust-discovery: optionally don't randomize at all, for tests...
rust-discovery: optionally don't randomize at all, for tests As seen from Python, this is a new `randomize` kwarg in init of the discovery object. It replaces random picking by some arbitrary yet deterministic strategy. This is the same as what test-setdiscovery.t does, with the added benefit to be usable both in Python and Rust implementations. Differential Revision: https://phab.mercurial-scm.org/D6426

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dirstate.rs
36 lines | 852 B | application/rls-services+xml | RustLexer
pub mod dirs_multiset;
pub mod parsers;
#[derive(Debug, PartialEq, Copy, Clone)]
pub struct DirstateParents<'a> {
pub p1: &'a [u8],
pub p2: &'a [u8],
}
/// The C implementation uses all signed types. This will be an issue
/// either when 4GB+ source files are commonplace or in 2038, whichever
/// comes first.
#[derive(Debug, PartialEq)]
pub struct DirstateEntry {
pub state: i8,
pub mode: i32,
pub mtime: i32,
pub size: i32,
}
pub type DirstateVec = Vec<(Vec<u8>, DirstateEntry)>;
#[derive(Debug, PartialEq)]
pub struct CopyVecEntry<'a> {
pub path: &'a [u8],
pub copy_path: &'a [u8],
}
pub type CopyVec<'a> = Vec<CopyVecEntry<'a>>;
/// The Python implementation passes either a mapping (dirstate) or a flat
/// iterable (manifest)
pub enum DirsIterable {
Dirstate(DirstateVec),
Manifest(Vec<Vec<u8>>),
}