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bundle2: make sure standard stream are binary...
bundle2: make sure standard stream are binary Python on Windows apparently use encoded stream by default. We use the same trick than elsewhere in the code to make them binary. This should fix the current buildbot failure on windows.

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r21547:565d4591 stable
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editmerge
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#!/usr/bin/env bash
# A simple script for opening merge conflicts in the editor.
# Use the following Mercurial settings to enable it.
#
# [ui]
# merge = editmerge
#
# [merge-tools]
# editmerge.args=$output
# editmerge.check=changed
# editmerge.premerge=keep
FILE=$1
getlines() {
grep -n "<<<<<<" $FILE | cut -f1 -d:
}
# editor preference loosely based on http://mercurial.selenic.com/wiki/editor
# hg showconfig is at the bottom though, since it's slow to run (0.15 seconds)
ED=$HGEDITOR
if [ "$ED" = "" ] ; then
ED=$VISUAL
fi
if [ "$ED" = "" ] ; then
ED=$EDITOR
fi
if [ "$ED" = "" ] ; then
ED=$(hg showconfig ui.editor)
fi
if [ "$ED" = "" ] ; then
echo "merge failed - unable to find editor"
exit 1
fi
if [ "$ED" = "emacs" ] || [ "$ED" = "nano" ] || [ "$ED" = "vim" ] ; then
FIRSTLINE=$(getlines | head -n 1)
PREVIOUSLINE=""
# open the editor to the first conflict until there are no more
# or the user stops editing the file
while [ ! "$FIRSTLINE" = "" ] && [ ! "$FIRSTLINE" = "$PREVIOUSLINE" ] ; do
$ED +$FIRSTLINE $FILE
PREVIOUSLINE=$FIRSTLINE
FIRSTLINE=$(getlines | head -n 1)
done
else
$ED $FILE
fi
# get the line numbers of the remaining conflicts
CONFLICTS=$(getlines | sed ':a;N;$!ba;s/\n/, /g')
if [ ! "$CONFLICTS" = "" ] ; then
echo "merge failed - resolve the conflicts (line $CONFLICTS) then use 'hg resolve --mark'"
exit 1
fi
exit 0