##// END OF EJS Templates
mergestate: determine if active without looking for state files on disk...
mergestate: determine if active without looking for state files on disk I couldn't think of a reason that we need to check state files on disk to determine if a merge is active. I could imagine them being for there for detecting broken state files that would then be cleaned up by some later command, but we always delete the entire `.hg/merge/` tree, so that doesn't seem to be it. The checks were added in 4e932dc5c113 (resolve: abort when not applicable (BC), 2014-04-18). Perhaps there were needed for that and then made obsolete by 6062593d8b06 (resolve: don't abort resolve -l even when no merge is in progress, 2014-05-23). The reason I want to delete the checks is that I think `ms = mergestate.read(repo); ms.active() and ms.local` should be a valid pattern, but it crashes when the merge state file is an empty file if we consider mere presence of the file as "active". Differential Revision: https://phab.mercurial-scm.org/D8118

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rust_re2.cpp
49 lines | 1.1 KiB | text/x-c | CppLexer
/*
rust_re2.cpp
C ABI export of Re2's C++ interface for Rust FFI.
Copyright 2020 Valentin Gatien-Baron
This software may be used and distributed according to the terms of the
GNU General Public License version 2 or any later version.
*/
#include <re2/re2.h>
using namespace re2;
extern "C" {
RE2* rust_re2_create(const char* data, size_t len) {
RE2::Options o;
o.set_encoding(RE2::Options::Encoding::EncodingLatin1);
o.set_log_errors(false);
o.set_max_mem(50000000);
return new RE2(StringPiece(data, len), o);
}
void rust_re2_destroy(RE2* re) {
delete re;
}
bool rust_re2_ok(RE2* re) {
return re->ok();
}
void rust_re2_error(RE2* re, const char** outdata, size_t* outlen) {
const std::string& e = re->error();
*outdata = e.data();
*outlen = e.length();
}
bool rust_re2_match(RE2* re, char* data, size_t len, int ianchor) {
const StringPiece sp = StringPiece(data, len);
RE2::Anchor anchor =
ianchor == 0 ? RE2::Anchor::UNANCHORED :
(ianchor == 1 ? RE2::Anchor::ANCHOR_START :
RE2::Anchor::ANCHOR_BOTH);
return re->Match(sp, 0, len, anchor, NULL, 0);
}
}