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rust-nodemap: accounting for dead blocks...
rust-nodemap: accounting for dead blocks By the very append-only nature of the `NodeTree`, inserting new blocks has the effect of making some of the older ones useless as they become unreachable. Therefore some automatic housekeeping will need to be provided. This is standard procedure in the word of databases, under names such as "repack" or "vacuum". The new `masked_readonly_blocks()` will provide callers with useful information to decide if the nodetree is ripe for repacking, but all the `NodeTree` can provide is how many blocks have been masked in the currently mutable part. Analysing the readonly part would be way too long to do it for each transaction and defeat the whole purpose of nodemap persistence. Serializing callers (from the Python layer) will get this figure before each extraction and maintain an aggregate counter of unreachable blocks separately. Note: at this point, the most efficient repacking is just to restart afresh with a full rescan. Differential Revision: https://phab.mercurial-scm.org/D8097
Georges Racinet -
r44873:6329ce04 default
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