##// END OF EJS Templates
progress: avoid ui.configbool() lookup when progress bar is active...
progress: avoid ui.configbool() lookup when progress bar is active Profiling revealed that the ui.configbool('progress', 'debug') during progress bar updates was consuming a significant amount of overhead. This commit adds an attribute on progress bar instances that caches this config option. The impact on `hg perfprogress` with default options is significant: before: ! wall 4.641942 comb 4.580000 user 4.210000 sys 0.370000 (best of 3) after: ! wall 1.948626 comb 1.950000 user 1.950000 sys 0.000000 (best of 5) After this change, profiling reveals that progress.progbar.progress() is now consuming ~73% of time. This change does not improve the execution time if the progress bar is disabled. We may want a more comprehensive solution for that case, as the progress bar won't be enabled in a number of scenarios (e.g. servers and processes not attached to an interactive TTY). I also think that overhead of ~2.0s for 1M updates is a bit high. I suspect further refactoring of the progress bar can significantly reduce overhead. I don't have plans to do this, however. Differential Revision: https://phab.mercurial-scm.org/D5408

File last commit:

r34801:76135583 default
r41093:6603de28 default
Show More
mpatch.h
26 lines | 717 B | text/x-c | CLexer
#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end);
#endif