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rust-matchers: fix quadratic complexity in `FileMatcher`...
rust-matchers: fix quadratic complexity in `FileMatcher` Concretely, this command: ``` $ echo hg up -r <nodeid>; time hg revert dir1 dir2 -r <othernode> --debug hg up -r <nodeid> real 0m14.690s user 0m14.766s sys 0m5.430s ``` was much slower despite using 16 cores before this change. The approach taken here is the same one used in match.py, in exactmatcher. This changeset was originally written by Valentin Gatien-Baron in a private repository. I have redacted the commit message and did a minor clean up of the code.

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zbuff_common.c
26 lines | 1003 B | text/x-c | CLexer
/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
/*-*************************************
* Dependencies
***************************************/
#include "error_private.h"
#include "zbuff.h"
/*-****************************************
* ZBUFF Error Management (deprecated)
******************************************/
/*! ZBUFF_isError() :
* tells if a return value is an error code */
unsigned ZBUFF_isError(size_t errorCode) { return ERR_isError(errorCode); }
/*! ZBUFF_getErrorName() :
* provides error code string from function result (useful for debugging) */
const char* ZBUFF_getErrorName(size_t errorCode) { return ERR_getErrorName(errorCode); }