##// END OF EJS Templates
thirdparty: port zope.interface to relative imports...
thirdparty: port zope.interface to relative imports By using relative imports, we're guaranteed to get modules vendored with Mercurial rather than other random modules that might be in sys.path. My editor strips trailing whitespace on save. So some minor source code cleanup was also performed as part of this commit. # no-check-commit because some modified lines have double newlines Differential Revision: https://phab.mercurial-scm.org/D2930

File last commit:

r34802:1f4249c7 default
r37195:68ee6182 default
Show More
mpatch.c
279 lines | 6.0 KiB | text/x-c | CLexer
/*
mpatch.c - efficient binary patching for Mercurial
This implements a patch algorithm that's O(m + nlog n) where m is the
size of the output and n is the number of patches.
Given a list of binary patches, it unpacks each into a hunk list,
then combines the hunk lists with a treewise recursion to form a
single hunk list. This hunk list is then applied to the original
text.
The text (or binary) fragments are copied directly from their source
Python objects into a preallocated output string to avoid the
allocation of intermediate Python objects. Working memory is about 2x
the total number of hunks.
Copyright 2005, 2006 Matt Mackall <mpm@selenic.com>
This software may be used and distributed according to the terms
of the GNU General Public License, incorporated herein by reference.
*/
#include <stdlib.h>
#include <string.h>
#include "bitmanipulation.h"
#include "compat.h"
#include "mpatch.h"
static struct mpatch_flist *lalloc(ssize_t size)
{
struct mpatch_flist *a = NULL;
if (size < 1)
size = 1;
a = (struct mpatch_flist *)malloc(sizeof(struct mpatch_flist));
if (a) {
a->base = (struct mpatch_frag *)malloc(
sizeof(struct mpatch_frag) * size);
if (a->base) {
a->head = a->tail = a->base;
return a;
}
free(a);
}
return NULL;
}
void mpatch_lfree(struct mpatch_flist *a)
{
if (a) {
free(a->base);
free(a);
}
}
static ssize_t lsize(struct mpatch_flist *a)
{
return a->tail - a->head;
}
/* move hunks in source that are less cut to dest, compensating
for changes in offset. the last hunk may be split if necessary.
*/
static int gather(struct mpatch_flist *dest, struct mpatch_flist *src, int cut,
int offset)
{
struct mpatch_frag *d = dest->tail, *s = src->head;
int postend, c, l;
while (s != src->tail) {
if (s->start + offset >= cut)
break; /* we've gone far enough */
postend = offset + s->start + s->len;
if (postend <= cut) {
/* save this hunk */
offset += s->start + s->len - s->end;
*d++ = *s++;
} else {
/* break up this hunk */
c = cut - offset;
if (s->end < c)
c = s->end;
l = cut - offset - s->start;
if (s->len < l)
l = s->len;
offset += s->start + l - c;
d->start = s->start;
d->end = c;
d->len = l;
d->data = s->data;
d++;
s->start = c;
s->len = s->len - l;
s->data = s->data + l;
break;
}
}
dest->tail = d;
src->head = s;
return offset;
}
/* like gather, but with no output list */
static int discard(struct mpatch_flist *src, int cut, int offset)
{
struct mpatch_frag *s = src->head;
int postend, c, l;
while (s != src->tail) {
if (s->start + offset >= cut)
break;
postend = offset + s->start + s->len;
if (postend <= cut) {
offset += s->start + s->len - s->end;
s++;
} else {
c = cut - offset;
if (s->end < c)
c = s->end;
l = cut - offset - s->start;
if (s->len < l)
l = s->len;
offset += s->start + l - c;
s->start = c;
s->len = s->len - l;
s->data = s->data + l;
break;
}
}
src->head = s;
return offset;
}
/* combine hunk lists a and b, while adjusting b for offset changes in a/
this deletes a and b and returns the resultant list. */
static struct mpatch_flist *combine(struct mpatch_flist *a,
struct mpatch_flist *b)
{
struct mpatch_flist *c = NULL;
struct mpatch_frag *bh, *ct;
int offset = 0, post;
if (a && b)
c = lalloc((lsize(a) + lsize(b)) * 2);
if (c) {
for (bh = b->head; bh != b->tail; bh++) {
/* save old hunks */
offset = gather(c, a, bh->start, offset);
/* discard replaced hunks */
post = discard(a, bh->end, offset);
/* insert new hunk */
ct = c->tail;
ct->start = bh->start - offset;
ct->end = bh->end - post;
ct->len = bh->len;
ct->data = bh->data;
c->tail++;
offset = post;
}
/* hold on to tail from a */
memcpy(c->tail, a->head, sizeof(struct mpatch_frag) * lsize(a));
c->tail += lsize(a);
}
mpatch_lfree(a);
mpatch_lfree(b);
return c;
}
/* decode a binary patch into a hunk list */
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res)
{
struct mpatch_flist *l;
struct mpatch_frag *lt;
int pos = 0;
/* assume worst case size, we won't have many of these lists */
l = lalloc(len / 12 + 1);
if (!l)
return MPATCH_ERR_NO_MEM;
lt = l->tail;
while (pos >= 0 && pos < len) {
lt->start = getbe32(bin + pos);
lt->end = getbe32(bin + pos + 4);
lt->len = getbe32(bin + pos + 8);
lt->data = bin + pos + 12;
pos += 12 + lt->len;
if (lt->start > lt->end || lt->len < 0)
break; /* sanity check */
lt++;
}
if (pos != len) {
mpatch_lfree(l);
return MPATCH_ERR_CANNOT_BE_DECODED;
}
l->tail = lt;
*res = l;
return 0;
}
/* calculate the size of resultant text */
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l)
{
ssize_t outlen = 0, last = 0;
struct mpatch_frag *f = l->head;
while (f != l->tail) {
if (f->start < last || f->end > len) {
return MPATCH_ERR_INVALID_PATCH;
}
outlen += f->start - last;
last = f->end;
outlen += f->len;
f++;
}
outlen += len - last;
return outlen;
}
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l)
{
struct mpatch_frag *f = l->head;
int last = 0;
char *p = buf;
while (f != l->tail) {
if (f->start < last || f->end > len) {
return MPATCH_ERR_INVALID_PATCH;
}
memcpy(p, orig + last, f->start - last);
p += f->start - last;
memcpy(p, f->data, f->len);
last = f->end;
p += f->len;
f++;
}
memcpy(p, orig + last, len - last);
return 0;
}
/* recursively generate a patch of all bins between start and end */
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end)
{
ssize_t len;
if (start + 1 == end) {
/* trivial case, output a decoded list */
return get_next_item(bins, start);
}
/* divide and conquer, memory management is elsewhere */
len = (end - start) / 2;
return combine(mpatch_fold(bins, get_next_item, start, start + len),
mpatch_fold(bins, get_next_item, start + len, end));
}