##// END OF EJS Templates
color: add ui to effect rendering...
color: add ui to effect rendering We'll carry more and more color specific data on the ui object. This will help isolating different color configuration from each other. For example repository config might configure special style that should not affect other ui object. The first step is to make sure the ui object is available were we will needs it.

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compat.h
43 lines | 781 B | text/x-c | CLexer
#ifndef _HG_COMPAT_H_
#define _HG_COMPAT_H_
#ifdef _WIN32
#ifdef _MSC_VER
/* msvc 6.0 has problems */
#define inline __inline
#if defined(_WIN64)
typedef __int64 ssize_t;
#else
typedef int ssize_t;
#endif
typedef signed char int8_t;
typedef short int16_t;
typedef long int32_t;
typedef __int64 int64_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned long uint32_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#else
/* not windows */
#include <sys/types.h>
#if defined __BEOS__ && !defined __HAIKU__
#include <ByteOrder.h>
#else
#include <arpa/inet.h>
#endif
#include <inttypes.h>
#endif
#if defined __hpux || defined __SUNPRO_C || defined _AIX
#define inline
#endif
#ifdef __linux
#define inline __inline
#endif
#endif