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rust-node: binary Node ID and conversion utilities...
rust-node: binary Node ID and conversion utilities The choice of type makes sure that a `Node` has the exact wanted size. We'll use a different type for prefixes. Added dependency: hexadecimal conversion relies on the `hex` crate. The fact that sooner or later Mercurial is going to need to change its hash sizes has been taken strongly in consideration: - the hash length is a constant, but that is not directly exposed to callers. Changing the value of that constant is the only thing to do to change the hash length (even in unit tests) - the code could be adapted to support several sizes of hashes, if that turned out to be useful. To that effect, only the size of a given `Node` is exposed in the public API. - callers not involved in initial computation, I/O and FFI are able to operate without a priori assumptions on the hash size. The traits `FromHex` and `ToHex` have not been directly implemented, so that the doc-comments explaining these restrictions would stay really visible in `cargo doc` Differential Revision: https://phab.mercurial-scm.org/D7788
Georges Racinet -
r44601:7f86426f default
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cHg
===

A fast client for Mercurial command server running on Unix.

Install:

$ make
$ make install

Usage:

$ chg help # show help of Mercurial
$ alias hg=chg # replace hg command
$ chg --kill-chg-daemon # terminate background server

Environment variables:

Although cHg tries to update environment variables, some of them cannot be
changed after spawning the server. The following variables are specially
handled:

* configuration files are reloaded automatically by default.
* CHGHG or HG specifies the path to the hg executable spawned as the
background command server.

The following variables are available for testing:

* CHGDEBUG enables debug messages.
* CHGSOCKNAME specifies the socket path of the background cmdserver.
* CHGTIMEOUT specifies how many seconds chg will wait before giving up
connecting to a cmdserver. If it is 0, chg will wait forever. Default: 60