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rust-node: binary Node ID and conversion utilities...
rust-node: binary Node ID and conversion utilities The choice of type makes sure that a `Node` has the exact wanted size. We'll use a different type for prefixes. Added dependency: hexadecimal conversion relies on the `hex` crate. The fact that sooner or later Mercurial is going to need to change its hash sizes has been taken strongly in consideration: - the hash length is a constant, but that is not directly exposed to callers. Changing the value of that constant is the only thing to do to change the hash length (even in unit tests) - the code could be adapted to support several sizes of hashes, if that turned out to be useful. To that effect, only the size of a given `Node` is exposed in the public API. - callers not involved in initial computation, I/O and FFI are able to operate without a priori assumptions on the hash size. The traits `FromHex` and `ToHex` have not been directly implemented, so that the doc-comments explaining these restrictions would stay really visible in `cargo doc` Differential Revision: https://phab.mercurial-scm.org/D7788

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ubuntu.template
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FROM ubuntu:%CODENAME%
RUN groupadd -g 1000 build && \
useradd -u 1000 -g 1000 -s /bin/bash -d /build -m build
RUN apt-get update && apt-get install -y \
build-essential \
debhelper \
devscripts \
dh-python \
less \
python \
python3-all \
python3-all-dev \
python3-docutils \
unzip \
zip