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rust-node: binary Node ID and conversion utilities...
rust-node: binary Node ID and conversion utilities The choice of type makes sure that a `Node` has the exact wanted size. We'll use a different type for prefixes. Added dependency: hexadecimal conversion relies on the `hex` crate. The fact that sooner or later Mercurial is going to need to change its hash sizes has been taken strongly in consideration: - the hash length is a constant, but that is not directly exposed to callers. Changing the value of that constant is the only thing to do to change the hash length (even in unit tests) - the code could be adapted to support several sizes of hashes, if that turned out to be useful. To that effect, only the size of a given `Node` is exposed in the public API. - callers not involved in initial computation, I/O and FFI are able to operate without a priori assumptions on the hash size. The traits `FromHex` and `ToHex` have not been directly implemented, so that the doc-comments explaining these restrictions would stay really visible in `cargo doc` Differential Revision: https://phab.mercurial-scm.org/D7788

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revlog.h
19 lines | 455 B | text/x-c | CLexer
/*
revlog.h - efficient revlog parsing
This software may be used and distributed according to the terms of
the GNU General Public License, incorporated herein by reference.
*/
#ifndef _HG_REVLOG_H_
#define _HG_REVLOG_H_
#include <Python.h>
extern PyTypeObject HgRevlogIndex_Type;
#define HgRevlogIndex_Check(op) PyObject_TypeCheck(op, &HgRevlogIndex_Type)
int HgRevlogIndex_GetParents(PyObject *op, int rev, int *ps);
#endif /* _HG_REVLOG_H_ */