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rust-node: binary Node ID and conversion utilities...
rust-node: binary Node ID and conversion utilities The choice of type makes sure that a `Node` has the exact wanted size. We'll use a different type for prefixes. Added dependency: hexadecimal conversion relies on the `hex` crate. The fact that sooner or later Mercurial is going to need to change its hash sizes has been taken strongly in consideration: - the hash length is a constant, but that is not directly exposed to callers. Changing the value of that constant is the only thing to do to change the hash length (even in unit tests) - the code could be adapted to support several sizes of hashes, if that turned out to be useful. To that effect, only the size of a given `Node` is exposed in the public API. - callers not involved in initial computation, I/O and FFI are able to operate without a priori assumptions on the hash size. The traits `FromHex` and `ToHex` have not been directly implemented, so that the doc-comments explaining these restrictions would stay really visible in `cargo doc` Differential Revision: https://phab.mercurial-scm.org/D7788

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deprecated.txt
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Mercurial evolves over time, some features, options, commands may be replaced by
better and more secure alternatives. This topic will help you migrating your
existing usage and/or configuration to newer features.
Commands
========
The following commands are still available but their use are not recommended:
``locate``
This command has been replaced by `hg files`.
``parents``
This command can be replaced by `hg summary` or `hg log` with appropriate
revsets. See `hg help revsets` for more information.
``tip``
The recommended alternative is `hg heads`.
Options
=======
``web.allowpull``
Renamed to `allow-pull`.
``web.allow_push``
Renamed to `allow-push`.