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rust-node: binary Node ID and conversion utilities...
rust-node: binary Node ID and conversion utilities The choice of type makes sure that a `Node` has the exact wanted size. We'll use a different type for prefixes. Added dependency: hexadecimal conversion relies on the `hex` crate. The fact that sooner or later Mercurial is going to need to change its hash sizes has been taken strongly in consideration: - the hash length is a constant, but that is not directly exposed to callers. Changing the value of that constant is the only thing to do to change the hash length (even in unit tests) - the code could be adapted to support several sizes of hashes, if that turned out to be useful. To that effect, only the size of a given `Node` is exposed in the public API. - callers not involved in initial computation, I/O and FFI are able to operate without a priori assumptions on the hash size. The traits `FromHex` and `ToHex` have not been directly implemented, so that the doc-comments explaining these restrictions would stay really visible in `cargo doc` Differential Revision: https://phab.mercurial-scm.org/D7788

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index.tmpl
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{header}
<title>Mercurial repositories index</title>
</head>
<body>
<div class="page_header">
<a href="{logourl}" title="Mercurial" style="float: right;">Mercurial</a>
<a href="/">Mercurial</a> {pathdef%breadcrumb}
</div>
<table cellspacing="0">
<tr>
<td><a href="?sort={sort_name}">Name</a></td>
<td><a href="?sort={sort_description}">Description</a></td>
<td><a href="?sort={sort_contact}">Contact</a></td>
<td><a href="?sort={sort_lastchange}">Last modified</a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
{entries%indexentry}
</table>
<div class="page_footer">
{motd}
</div>
</body>
</html>