##// END OF EJS Templates
sparse: reliably avoid writing to store without a lock...
sparse: reliably avoid writing to store without a lock With the code as written before this patch we can still end up writing to store in `debugsparse`. Obviously we'll write to it if by accident a store requirement is modified, but more importantly we write to it if another concurrent transaction modifies the requirements file on disk. We can't rule this out since we're not holding the store lock, so it's better to explicitly pass a permission to write instead of inferring it based on file contents.

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bitmanipulation.h
77 lines | 1.7 KiB | text/x-c | CLexer
#ifndef HG_BITMANIPULATION_H
#define HG_BITMANIPULATION_H
#include <string.h>
#include "compat.h"
/* Reads a 64 bit integer from big-endian bytes. Assumes that the data is long
enough */
static inline uint64_t getbe64(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
return ((((uint64_t)d[0]) << 56) | (((uint64_t)d[1]) << 48) |
(((uint64_t)d[2]) << 40) | (((uint64_t)d[3]) << 32) |
(((uint64_t)d[4]) << 24) | (((uint64_t)d[5]) << 16) |
(((uint64_t)d[6]) << 8) | (d[7]));
}
static inline uint32_t getbe32(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
return ((((uint32_t)d[0]) << 24) | (((uint32_t)d[1]) << 16) |
(((uint32_t)d[2]) << 8) | (d[3]));
}
static inline int16_t getbeint16(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
return ((d[0] << 8) | (d[1]));
}
static inline uint16_t getbeuint16(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
return ((d[0] << 8) | (d[1]));
}
/* Writes a 64 bit integer to bytes in a big-endian format.
Assumes that the buffer is long enough */
static inline void putbe64(uint64_t x, char *c)
{
c[0] = (x >> 56) & 0xff;
c[1] = (x >> 48) & 0xff;
c[2] = (x >> 40) & 0xff;
c[3] = (x >> 32) & 0xff;
c[4] = (x >> 24) & 0xff;
c[5] = (x >> 16) & 0xff;
c[6] = (x >> 8) & 0xff;
c[7] = (x)&0xff;
}
static inline void putbe32(uint32_t x, char *c)
{
c[0] = (x >> 24) & 0xff;
c[1] = (x >> 16) & 0xff;
c[2] = (x >> 8) & 0xff;
c[3] = (x)&0xff;
}
static inline double getbefloat64(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
double ret;
int i;
uint64_t t = 0;
for (i = 0; i < 8; i++) {
t = (t << 8) + d[i];
}
memcpy(&ret, &t, sizeof(t));
return ret;
}
#endif