##// END OF EJS Templates
sparse: reliably avoid writing to store without a lock...
sparse: reliably avoid writing to store without a lock With the code as written before this patch we can still end up writing to store in `debugsparse`. Obviously we'll write to it if by accident a store requirement is modified, but more importantly we write to it if another concurrent transaction modifies the requirements file on disk. We can't rule this out since we're not holding the store lock, so it's better to explicitly pass a permission to write instead of inferring it based on file contents.

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mpatch.h
26 lines | 713 B | text/x-c | CLexer
#ifndef HG_MPATCH_H
#define HG_MPATCH_H
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end);
#endif