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wireproto: add streams to frame-based protocol...
wireproto: add streams to frame-based protocol Previously, the frame-based protocol was just a series of frames, with each frame associated with a request ID. In order to scale the protocol, we'll want to enable the use of compression. While it is possible to enable compression at the socket/pipe level, this has its disadvantages. The big one is it undermines the point of frames being standalone, atomic units that can be read and written: if you add compression above the framing protocol, you are back to having a stream-based protocol as opposed to something frame-based. So in order to preserve frames, compression needs to occur at the frame payload level. Compressing each frame's payload individually will limit compression ratios because the window size of the compressor will be limited by the max frame size, which is 32-64kb as currently defined. It will also add CPU overhead, as it is more efficient for compressors to operate on fewer, larger blocks of data than more, smaller blocks. So compressing each frame independently is out. This means we need to compress each frame's payload as if it is part of a larger stream. The simplest approach is to have 1 stream per connection. This could certainly work. However, it has disadvantages (documented below). We could also have 1 stream per RPC/command invocation. (This is the model HTTP/2 goes with.) This also has disadvantages. The main disadvantage to one global stream is that it has the very real potential to create CPU bottlenecks doing compression. Networks are only getting faster and the performance of single CPU cores has been relatively flat. Newer compression formats like zstandard offer better CPU cycle efficiency than predecessors like zlib. But it still all too common to saturate your CPU with compression overhead long before you saturate the network pipe. The main disadvantage with streams per request is that you can't reap the benefits of the compression context for multiple requests. For example, if you send 1000 RPC requests (or HTTP/2 requests for that matter), the response to each would have its own compression context. The overall size of the raw responses would be larger because compression contexts wouldn't be able to reference data from another request or response. The approach for streams as implemented in this commit is to support N streams per connection and for streams to potentially span requests and responses. As explained by the added internals docs, this facilitates servers and clients delegating independent streams and compression to independent threads / CPU cores. This helps alleviate the CPU bottleneck of compression. This design also allows compression contexts to be reused across requests/responses. This can result in improved compression ratios and less overhead for compressors and decompressors having to build new contexts. Another feature that was defined was the ability for individual frames within a stream to declare whether that individual frame's payload uses the content encoding (read: compression) defined by the stream. The idea here is that some servers may serve data from a combination of caches and dynamic resolution. Data coming from caches may be pre-compressed. We want to facilitate servers being able to essentially stream bytes from caches to the wire with minimal overhead. Being able to mix and match with frames are compressed within a stream enables these types of advanced server functionality. This commit defines the new streams mechanism. Basic code for supporting streams in frames has been added. But that code is seriously lacking and doesn't fully conform to the defined protocol. For example, we don't close any streams. And support for content encoding within streams is not yet implemented. The change was rather invasive and I didn't think it would be reasonable to implement the entire feature in a single commit. For the record, I would have loved to reuse an existing multiplexing protocol to build the new wire protocol on top of. However, I couldn't find a protocol that offers the performance and scaling characteristics that I desired. Namely, it should support multiple compression contexts to facilitate scaling out to multiple CPU cores and compression contexts should be able to live longer than single RPC requests. HTTP/2 *almost* fits the bill. But the semantics of HTTP message exchange state that streams can only live for a single request-response. We /could/ tunnel on top of HTTP/2 streams and frames with HEADER and DATA frames. But there's no guarantee that HTTP/2 libraries and proxies would allow us to use HTTP/2 streams and frames without the HTTP message exchange semantics defined in RFC 7540 Section 8. Other RPC protocols like gRPC tunnel are built on top of HTTP/2 and thus preserve its semantics of stream per RPC invocation. Even QUIC does this. We could attempt to invent a higher-level stream that spans HTTP/2 streams. But this would be violating HTTP/2 because there is no guarantee that HTTP/2 streams are routed to the same server. The best we can do - which is what this protocol does - is shoehorn all request and response data into a single HTTP message and create streams within. At that point, we've defined a Content-Type in HTTP parlance. It just so happens our media type can also work as a standalone, stream-based protocol, without leaning on HTTP or similar protocol. Differential Revision: https://phab.mercurial-scm.org/D2907

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pvec.py
214 lines | 5.9 KiB | text/x-python | PythonLexer
# pvec.py - probabilistic vector clocks for Mercurial
#
# Copyright 2012 Matt Mackall <mpm@selenic.com>
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2 or any later version.
'''
A "pvec" is a changeset property based on the theory of vector clocks
that can be compared to discover relatedness without consulting a
graph. This can be useful for tasks like determining how a
disconnected patch relates to a repository.
Currently a pvec consist of 448 bits, of which 24 are 'depth' and the
remainder are a bit vector. It is represented as a 70-character base85
string.
Construction:
- a root changeset has a depth of 0 and a bit vector based on its hash
- a normal commit has a changeset where depth is increased by one and
one bit vector bit is flipped based on its hash
- a merge changeset pvec is constructed by copying changes from one pvec into
the other to balance its depth
Properties:
- for linear changes, difference in depth is always <= hamming distance
- otherwise, changes are probably divergent
- when hamming distance is < 200, we can reliably detect when pvecs are near
Issues:
- hamming distance ceases to work over distances of ~ 200
- detecting divergence is less accurate when the common ancestor is very close
to either revision or total distance is high
- this could probably be improved by modeling the relation between
delta and hdist
Uses:
- a patch pvec can be used to locate the nearest available common ancestor for
resolving conflicts
- ordering of patches can be established without a DAG
- two head pvecs can be compared to determine whether push/pull/merge is needed
and approximately how many changesets are involved
- can be used to find a heuristic divergence measure between changesets on
different branches
'''
from __future__ import absolute_import
from .node import nullrev
from . import (
util,
)
_size = 448 # 70 chars b85-encoded
_bytes = _size / 8
_depthbits = 24
_depthbytes = _depthbits / 8
_vecbytes = _bytes - _depthbytes
_vecbits = _vecbytes * 8
_radius = (_vecbits - 30) / 2 # high probability vectors are related
def _bin(bs):
'''convert a bytestring to a long'''
v = 0
for b in bs:
v = v * 256 + ord(b)
return v
def _str(v, l):
bs = ""
for p in xrange(l):
bs = chr(v & 255) + bs
v >>= 8
return bs
def _split(b):
'''depth and bitvec'''
return _bin(b[:_depthbytes]), _bin(b[_depthbytes:])
def _join(depth, bitvec):
return _str(depth, _depthbytes) + _str(bitvec, _vecbytes)
def _hweight(x):
c = 0
while x:
if x & 1:
c += 1
x >>= 1
return c
_htab = [_hweight(x) for x in xrange(256)]
def _hamming(a, b):
'''find the hamming distance between two longs'''
d = a ^ b
c = 0
while d:
c += _htab[d & 0xff]
d >>= 8
return c
def _mergevec(x, y, c):
# Ideally, this function would be x ^ y ^ ancestor, but finding
# ancestors is a nuisance. So instead we find the minimal number
# of changes to balance the depth and hamming distance
d1, v1 = x
d2, v2 = y
if d1 < d2:
d1, d2, v1, v2 = d2, d1, v2, v1
hdist = _hamming(v1, v2)
ddist = d1 - d2
v = v1
m = v1 ^ v2 # mask of different bits
i = 1
if hdist > ddist:
# if delta = 10 and hdist = 100, then we need to go up 55 steps
# to the ancestor and down 45
changes = (hdist - ddist + 1) / 2
else:
# must make at least one change
changes = 1
depth = d1 + changes
# copy changes from v2
if m:
while changes:
if m & i:
v ^= i
changes -= 1
i <<= 1
else:
v = _flipbit(v, c)
return depth, v
def _flipbit(v, node):
# converting bit strings to longs is slow
bit = (hash(node) & 0xffffffff) % _vecbits
return v ^ (1<<bit)
def ctxpvec(ctx):
'''construct a pvec for ctx while filling in the cache'''
r = ctx.repo()
if not util.safehasattr(r, "_pveccache"):
r._pveccache = {}
pvc = r._pveccache
if ctx.rev() not in pvc:
cl = r.changelog
for n in xrange(ctx.rev() + 1):
if n not in pvc:
node = cl.node(n)
p1, p2 = cl.parentrevs(n)
if p1 == nullrev:
# start with a 'random' vector at root
pvc[n] = (0, _bin((node * 3)[:_vecbytes]))
elif p2 == nullrev:
d, v = pvc[p1]
pvc[n] = (d + 1, _flipbit(v, node))
else:
pvc[n] = _mergevec(pvc[p1], pvc[p2], node)
bs = _join(*pvc[ctx.rev()])
return pvec(util.b85encode(bs))
class pvec(object):
def __init__(self, hashorctx):
if isinstance(hashorctx, str):
self._bs = hashorctx
self._depth, self._vec = _split(util.b85decode(hashorctx))
else:
self._vec = ctxpvec(hashorctx)
def __str__(self):
return self._bs
def __eq__(self, b):
return self._vec == b._vec and self._depth == b._depth
def __lt__(self, b):
delta = b._depth - self._depth
if delta < 0:
return False # always correct
if _hamming(self._vec, b._vec) > delta:
return False
return True
def __gt__(self, b):
return b < self
def __or__(self, b):
delta = abs(b._depth - self._depth)
if _hamming(self._vec, b._vec) <= delta:
return False
return True
def __sub__(self, b):
if self | b:
raise ValueError("concurrent pvecs")
return self._depth - b._depth
def distance(self, b):
d = abs(b._depth - self._depth)
h = _hamming(self._vec, b._vec)
return max(d, h)
def near(self, b):
dist = abs(b.depth - self._depth)
if dist > _radius or _hamming(self._vec, b._vec) > _radius:
return False