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rust-chg: reimplement locator by using async/await and tokio-0.2...
rust-chg: reimplement locator by using async/await and tokio-0.2 connect_spawned() is rewritten from scratch by using std::process. Before, it would select completion of either connection or server process. New code could be implemented as such, but it's much simpler to occasionally run try_wait() to detect server death. Differential Revision: https://phab.mercurial-scm.org/D8447

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# Rust builds with a modern MSVC and uses a newer CRT.
# Python 2.7 has a shared library dependency on an older CRT (msvcr90.dll).
# We statically link the modern CRT to avoid multiple msvcr*.dll libraries
# being loaded and Python possibly picking up symbols from the newer runtime
# (which would be loaded first).
[target.'cfg(target_os = "windows")']
rustflags = ["-Ctarget-feature=+crt-static"]