rust-chg: reimplement locator by using async/await and tokio-0.2...
rust-chg: reimplement locator by using async/await and tokio-0.2
connect_spawned() is rewritten from scratch by using std::process. Before,
it would select completion of either connection or server process. New code
could be implemented as such, but it's much simpler to occasionally run
try_wait() to detect server death.
Differential Revision:
https://phab.mercurial-scm.org/D8447