##// END OF EJS Templates
ui: add configoverride context manager...
ui: add configoverride context manager I feel like this idea might've been discussed before, so please feel free to point me to the right mailing list entry to read about why it should not be done. We have a common pattern of the following code: backup = ui.backupconfig(section, name) try: ui.setconfig(section, name, temporaryvalue, source) do_something() finally: ui.restoreconfig(backup) IMO, this looks better: with ui.configoverride({(section, name): temporaryvalue}, source): do_something() Especially this becomes more convenient when one has to backup multiple config values before doing something. In such case, adding a new value to backup requires codemod in three places.

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mpatch.h
26 lines | 689 B | text/x-c | CLexer
#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist** res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *mpatch_fold(void *bins,
struct mpatch_flist* (*get_next_item)(void*, ssize_t),
ssize_t start, ssize_t end);
#endif