##// END OF EJS Templates
encoding: avoid localstr when a string can be encoded losslessly (issue2763)...
encoding: avoid localstr when a string can be encoded losslessly (issue2763) localstr's hash method exists to prevent bogus matching on lossy local encodings. For instance, we don't want 'caf?' to match 'café' in an ASCII locale. But when café can be losslessly encoded in the local charset, we can simply use a normal string and avoid the hashing trick. This avoids using localstr's hash method, which would prevent a match between

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graph.js
137 lines | 3.4 KiB | application/javascript | JavascriptLexer
// branch_renderer.js - Rendering of branch DAGs on the client side
//
// Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
// Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
//
// derived from code written by Scott James Remnant <scott@ubuntu.com>
// Copyright 2005 Canonical Ltd.
//
// This software may be used and distributed according to the terms
// of the GNU General Public License, incorporated herein by reference.
var colors = [
[ 1.0, 0.0, 0.0 ],
[ 1.0, 1.0, 0.0 ],
[ 0.0, 1.0, 0.0 ],
[ 0.0, 1.0, 1.0 ],
[ 0.0, 0.0, 1.0 ],
[ 1.0, 0.0, 1.0 ]
];
function Graph() {
this.canvas = document.getElementById('graph');
if (navigator.userAgent.indexOf('MSIE') >= 0) this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
this.ctx = this.canvas.getContext('2d');
this.ctx.strokeStyle = 'rgb(0, 0, 0)';
this.ctx.fillStyle = 'rgb(0, 0, 0)';
this.cur = [0, 0];
this.line_width = 3;
this.bg = [0, 4];
this.cell = [2, 0];
this.columns = 0;
this.revlink = '';
this.scale = function(height) {
this.bg_height = height;
this.box_size = Math.floor(this.bg_height / 1.2);
this.cell_height = this.box_size;
}
function colorPart(num) {
num *= 255
num = num < 0 ? 0 : num;
num = num > 255 ? 255 : num;
var digits = Math.round(num).toString(16);
if (num < 16) {
return '0' + digits;
} else {
return digits;
}
}
this.setColor = function(color, bg, fg) {
// Set the colour.
//
// Picks a distinct colour based on an internal wheel; the bg
// parameter provides the value that should be assigned to the 'zero'
// colours and the fg parameter provides the multiplier that should be
// applied to the foreground colours.
color %= colors.length;
var red = (colors[color][0] * fg) || bg;
var green = (colors[color][1] * fg) || bg;
var blue = (colors[color][2] * fg) || bg;
red = Math.round(red * 255);
green = Math.round(green * 255);
blue = Math.round(blue * 255);
var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
this.ctx.strokeStyle = s;
this.ctx.fillStyle = s;
return s;
}
this.render = function(data) {
var backgrounds = '';
var nodedata = '';
for (var i in data) {
var parity = i % 2;
this.cell[1] += this.bg_height;
this.bg[1] += this.bg_height;
var cur = data[i];
var node = cur[1];
var edges = cur[2];
var fold = false;
for (var j in edges) {
line = edges[j];
start = line[0];
end = line[1];
color = line[2];
if (end > this.columns || start > this.columns) {
this.columns += 1;
}
if (start == this.columns && start > end) {
var fold = true;
}
x0 = this.cell[0] + this.box_size * start + this.box_size / 2;
y0 = this.bg[1] - this.bg_height / 2;
x1 = this.cell[0] + this.box_size * end + this.box_size / 2;
y1 = this.bg[1] + this.bg_height / 2;
this.edge(x0, y0, x1, y1, color);
}
// Draw the revision node in the right column
column = node[0]
color = node[1]
radius = this.box_size / 8;
x = this.cell[0] + this.box_size * column + this.box_size / 2;
y = this.bg[1] - this.bg_height / 2;
var add = this.vertex(x, y, color, parity, cur);
backgrounds += add[0];
nodedata += add[1];
if (fold) this.columns -= 1;
}
document.getElementById('nodebgs').innerHTML += backgrounds;
document.getElementById('graphnodes').innerHTML += nodedata;
}
}