##// END OF EJS Templates
dirstate: rebuild should update dirstate properly...
dirstate: rebuild should update dirstate properly Updating dirstate by simply adding and dropping files from self._map doesn't keep the other maps updated (think: _dirs, _copymap, _foldmap, _nonormalset) thus introducing cache inconsistency. This is also affecting the debugstate tests since now we don't even try to set correct mode and mtime for the files because they are marked dirty anyway and will be checked during next status call.

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bitmanipulation.h
53 lines | 933 B | text/x-c | CLexer
#ifndef _HG_BITMANIPULATION_H_
#define _HG_BITMANIPULATION_H_
#include "compat.h"
static inline uint32_t getbe32(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
return ((d[0] << 24) |
(d[1] << 16) |
(d[2] << 8) |
(d[3]));
}
static inline int16_t getbeint16(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
return ((d[0] << 8) |
(d[1]));
}
static inline uint16_t getbeuint16(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
return ((d[0] << 8) |
(d[1]));
}
static inline void putbe32(uint32_t x, char *c)
{
c[0] = (x >> 24) & 0xff;
c[1] = (x >> 16) & 0xff;
c[2] = (x >> 8) & 0xff;
c[3] = (x) & 0xff;
}
static inline double getbefloat64(const char *c)
{
const unsigned char *d = (const unsigned char *)c;
double ret;
int i;
uint64_t t = 0;
for (i = 0; i < 8; i++) {
t = (t<<8) + d[i];
}
memcpy(&ret, &t, sizeof(t));
return ret;
}
#endif