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dirstate: ignore symlinks when fs cannot handle them (issue1888)...
dirstate: ignore symlinks when fs cannot handle them (issue1888) When the filesystem cannot handle the executable bit, we currently ignore it completely when looking for modified files. Similarly, it is impossible to set or clear the bit when the filesystem ignores it. This patch makes Mercurial treat symbolic links the same way. Symlinks are a little different since they manifest themselves as small files containing a filename (the symlink target). On Windows, these files show up as regular files, and on Linux and Mac they show up as real symlinks. Issue1888 presents a case where the symlink files are better ignored from the Windows side. A Linux client creates symlinks in a working copy which is shared over a network between Linux and Windows clients. The Samba server is helpful and defererences the symlink when the Windows client looks at it. This means that Mercurial on the Windows side sees file content instead of a file name in the symlink, and hence flags the link as modified. Ignoring the change would be much more helpful, similarly to how Mercurial does not report any changes when executable bits are ignored in a checkout on Windows. An initial checkout of a symbolic link on a file system that cannot handle symbolic links will still result in a regular file containing the target file name as its content. Sharing such a checkout with a Linux client will not turn the file into a symlink automatically, but 'hg revert' can fix that. After the revert, the Windows client will see the correct file content (provided by the Samba server when it follows the link on the Linux side) and otherwise ignore the change. Running 'hg perfstatus' 10 times gives these results: Before: After: min: 0.544703 min: 0.546549 med: 0.547592 med: 0.548881 avg: 0.549146 avg: 0.548549 max: 0.564112 max: 0.551504 The median time is increased about 0.24%.

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hbisect.py
153 lines | 4.9 KiB | text/x-python | PythonLexer
# changelog bisection for mercurial
#
# Copyright 2007 Matt Mackall
# Copyright 2005, 2006 Benoit Boissinot <benoit.boissinot@ens-lyon.org>
#
# Inspired by git bisect, extension skeleton taken from mq.py.
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2 or any later version.
import os
from i18n import _
from node import short, hex
import util
def bisect(changelog, state):
"""find the next node (if any) for testing during a bisect search.
returns a (nodes, number, good) tuple.
'nodes' is the final result of the bisect if 'number' is 0.
Otherwise 'number' indicates the remaining possible candidates for
the search and 'nodes' contains the next bisect target.
'good' is True if bisect is searching for a first good changeset, False
if searching for a first bad one.
"""
clparents = changelog.parentrevs
skip = set([changelog.rev(n) for n in state['skip']])
def buildancestors(bad, good):
# only the earliest bad revision matters
badrev = min([changelog.rev(n) for n in bad])
goodrevs = [changelog.rev(n) for n in good]
goodrev = min(goodrevs)
# build visit array
ancestors = [None] * (len(changelog) + 1) # an extra for [-1]
# set nodes descended from goodrev
ancestors[goodrev] = []
for rev in xrange(goodrev + 1, len(changelog)):
for prev in clparents(rev):
if ancestors[prev] == []:
ancestors[rev] = []
# clear good revs from array
for node in goodrevs:
ancestors[node] = None
for rev in xrange(len(changelog), -1, -1):
if ancestors[rev] is None:
for prev in clparents(rev):
ancestors[prev] = None
if ancestors[badrev] is None:
return badrev, None
return badrev, ancestors
good = 0
badrev, ancestors = buildancestors(state['bad'], state['good'])
if not ancestors: # looking for bad to good transition?
good = 1
badrev, ancestors = buildancestors(state['good'], state['bad'])
bad = changelog.node(badrev)
if not ancestors: # now we're confused
raise util.Abort(_("Inconsistent state, %s:%s is good and bad")
% (badrev, short(bad)))
# build children dict
children = {}
visit = [badrev]
candidates = []
while visit:
rev = visit.pop(0)
if ancestors[rev] == []:
candidates.append(rev)
for prev in clparents(rev):
if prev != -1:
if prev in children:
children[prev].append(rev)
else:
children[prev] = [rev]
visit.append(prev)
candidates.sort()
# have we narrowed it down to one entry?
# or have all other possible candidates besides 'bad' have been skipped?
tot = len(candidates)
unskipped = [c for c in candidates if (c not in skip) and (c != badrev)]
if tot == 1 or not unskipped:
return ([changelog.node(rev) for rev in candidates], 0, good)
perfect = tot // 2
# find the best node to test
best_rev = None
best_len = -1
poison = set()
for rev in candidates:
if rev in poison:
# poison children
poison.update(children.get(rev, []))
continue
a = ancestors[rev] or [rev]
ancestors[rev] = None
x = len(a) # number of ancestors
y = tot - x # number of non-ancestors
value = min(x, y) # how good is this test?
if value > best_len and rev not in skip:
best_len = value
best_rev = rev
if value == perfect: # found a perfect candidate? quit early
break
if y < perfect and rev not in skip: # all downhill from here?
# poison children
poison.update(children.get(rev, []))
continue
for c in children.get(rev, []):
if ancestors[c]:
ancestors[c] = list(set(ancestors[c] + a))
else:
ancestors[c] = a + [c]
assert best_rev is not None
best_node = changelog.node(best_rev)
return ([best_node], tot, good)
def load_state(repo):
state = {'good': [], 'bad': [], 'skip': []}
if os.path.exists(repo.join("bisect.state")):
for l in repo.opener("bisect.state"):
kind, node = l[:-1].split()
node = repo.lookup(node)
if kind not in state:
raise util.Abort(_("unknown bisect kind %s") % kind)
state[kind].append(node)
return state
def save_state(repo, state):
f = repo.opener("bisect.state", "w", atomictemp=True)
wlock = repo.wlock()
try:
for kind in state:
for node in state[kind]:
f.write("%s %s\n" % (kind, hex(node)))
f.rename()
finally:
wlock.release()