##// END OF EJS Templates
narrow: only send the narrowspecs back if ACL in play...
narrow: only send the narrowspecs back if ACL in play I am unable to think why we need to send narrowspecs back from the server. The current state adds a 'narrow:spec' part to each changegroup which is generated when narrow extension is enabled. So we are sending narrowspecs on pull also. There is a problem with sending the narrowspecs the way we are doing it right now. We add include and exclude as parameter of the 'narrow:spec' bundle2 part. The the len of include or exclude string increase 255 which is obvious while working on large repos, bundle2 generation code breaks. For more on that refer issue5952 on bugzilla. I was thinking why we need to send the narrowspecs back, and deleted the 'narrow:spec' bundle2 part generation code and found that only narrow-acl test has some failure. With this patch, we will only send the 'narrow:spec' bundle2 part if ACL is enabled because the original narrowspecs in those cases can be a subset of narrowspecs user requested. There are phase related output change in couple of tests. The output change shows that we are now dealing in public phases completely. So maybe sending the narrow:spec bundle2 part was preventing phases being exchanged or phase bundle2 data being applied. Differential Revision: https://phab.mercurial-scm.org/D4931

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threading.c
75 lines | 1.8 KiB | text/x-c | CLexer
/**
* Copyright (c) 2016 Tino Reichardt
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
*
* You can contact the author at:
* - zstdmt source repository: https://github.com/mcmilk/zstdmt
*/
/**
* This file will hold wrapper for systems, which do not support pthreads
*/
/* create fake symbol to avoid empty trnaslation unit warning */
int g_ZSTD_threading_useles_symbol;
#if defined(ZSTD_MULTITHREAD) && defined(_WIN32)
/**
* Windows minimalist Pthread Wrapper, based on :
* http://www.cse.wustl.edu/~schmidt/win32-cv-1.html
*/
/* === Dependencies === */
#include <process.h>
#include <errno.h>
#include "threading.h"
/* === Implementation === */
static unsigned __stdcall worker(void *arg)
{
ZSTD_pthread_t* const thread = (ZSTD_pthread_t*) arg;
thread->arg = thread->start_routine(thread->arg);
return 0;
}
int ZSTD_pthread_create(ZSTD_pthread_t* thread, const void* unused,
void* (*start_routine) (void*), void* arg)
{
(void)unused;
thread->arg = arg;
thread->start_routine = start_routine;
thread->handle = (HANDLE) _beginthreadex(NULL, 0, worker, thread, 0, NULL);
if (!thread->handle)
return errno;
else
return 0;
}
int ZSTD_pthread_join(ZSTD_pthread_t thread, void **value_ptr)
{
DWORD result;
if (!thread.handle) return 0;
result = WaitForSingleObject(thread.handle, INFINITE);
switch (result) {
case WAIT_OBJECT_0:
if (value_ptr) *value_ptr = thread.arg;
return 0;
case WAIT_ABANDONED:
return EINVAL;
default:
return GetLastError();
}
}
#endif /* ZSTD_MULTITHREAD */