##// END OF EJS Templates
rebase: move actual rebase into a single transaction...
rebase: move actual rebase into a single transaction Previously, rebasing would open several transaction over the course of rebasing several commits. Opening a transaction can have notable overhead (like copying the dirstate) which can add up when rebasing many commits. This patch adds a single large transaction around the actual commit rebase operation, with a catch for intervention which serializes the current state if we need to drop back to the terminal for user intervention. Amazingly, almost all the tests seem to pass. On large repos with large working copies, this can speed up rebasing 7 commits by 25%. I'd expect the percentage to be a bit larger for rebasing even more commits. There are minor test changes because we're rolling back the entire transaction during unexpected exceptions instead of just stopping mid-rebase, so there's no more backup bundle. It also leave an unknown file in the working copy, since our clean up 'hg update' doesn't delete unknown files.

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pool.c
194 lines | 6.0 KiB | text/x-c | CLexer
/**
* Copyright (c) 2016-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
/* ====== Dependencies ======= */
#include <stddef.h> /* size_t */
#include <stdlib.h> /* malloc, calloc, free */
#include "pool.h"
/* ====== Compiler specifics ====== */
#if defined(_MSC_VER)
# pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */
#endif
#ifdef ZSTD_MULTITHREAD
#include "threading.h" /* pthread adaptation */
/* A job is a function and an opaque argument */
typedef struct POOL_job_s {
POOL_function function;
void *opaque;
} POOL_job;
struct POOL_ctx_s {
/* Keep track of the threads */
pthread_t *threads;
size_t numThreads;
/* The queue is a circular buffer */
POOL_job *queue;
size_t queueHead;
size_t queueTail;
size_t queueSize;
/* The mutex protects the queue */
pthread_mutex_t queueMutex;
/* Condition variable for pushers to wait on when the queue is full */
pthread_cond_t queuePushCond;
/* Condition variables for poppers to wait on when the queue is empty */
pthread_cond_t queuePopCond;
/* Indicates if the queue is shutting down */
int shutdown;
};
/* POOL_thread() :
Work thread for the thread pool.
Waits for jobs and executes them.
@returns : NULL on failure else non-null.
*/
static void* POOL_thread(void* opaque) {
POOL_ctx* const ctx = (POOL_ctx*)opaque;
if (!ctx) { return NULL; }
for (;;) {
/* Lock the mutex and wait for a non-empty queue or until shutdown */
pthread_mutex_lock(&ctx->queueMutex);
while (ctx->queueHead == ctx->queueTail && !ctx->shutdown) {
pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex);
}
/* empty => shutting down: so stop */
if (ctx->queueHead == ctx->queueTail) {
pthread_mutex_unlock(&ctx->queueMutex);
return opaque;
}
/* Pop a job off the queue */
{ POOL_job const job = ctx->queue[ctx->queueHead];
ctx->queueHead = (ctx->queueHead + 1) % ctx->queueSize;
/* Unlock the mutex, signal a pusher, and run the job */
pthread_mutex_unlock(&ctx->queueMutex);
pthread_cond_signal(&ctx->queuePushCond);
job.function(job.opaque);
}
}
/* Unreachable */
}
POOL_ctx *POOL_create(size_t numThreads, size_t queueSize) {
POOL_ctx *ctx;
/* Check the parameters */
if (!numThreads || !queueSize) { return NULL; }
/* Allocate the context and zero initialize */
ctx = (POOL_ctx *)calloc(1, sizeof(POOL_ctx));
if (!ctx) { return NULL; }
/* Initialize the job queue.
* It needs one extra space since one space is wasted to differentiate empty
* and full queues.
*/
ctx->queueSize = queueSize + 1;
ctx->queue = (POOL_job *)malloc(ctx->queueSize * sizeof(POOL_job));
ctx->queueHead = 0;
ctx->queueTail = 0;
pthread_mutex_init(&ctx->queueMutex, NULL);
pthread_cond_init(&ctx->queuePushCond, NULL);
pthread_cond_init(&ctx->queuePopCond, NULL);
ctx->shutdown = 0;
/* Allocate space for the thread handles */
ctx->threads = (pthread_t *)malloc(numThreads * sizeof(pthread_t));
ctx->numThreads = 0;
/* Check for errors */
if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; }
/* Initialize the threads */
{ size_t i;
for (i = 0; i < numThreads; ++i) {
if (pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) {
ctx->numThreads = i;
POOL_free(ctx);
return NULL;
} }
ctx->numThreads = numThreads;
}
return ctx;
}
/*! POOL_join() :
Shutdown the queue, wake any sleeping threads, and join all of the threads.
*/
static void POOL_join(POOL_ctx *ctx) {
/* Shut down the queue */
pthread_mutex_lock(&ctx->queueMutex);
ctx->shutdown = 1;
pthread_mutex_unlock(&ctx->queueMutex);
/* Wake up sleeping threads */
pthread_cond_broadcast(&ctx->queuePushCond);
pthread_cond_broadcast(&ctx->queuePopCond);
/* Join all of the threads */
{ size_t i;
for (i = 0; i < ctx->numThreads; ++i) {
pthread_join(ctx->threads[i], NULL);
} }
}
void POOL_free(POOL_ctx *ctx) {
if (!ctx) { return; }
POOL_join(ctx);
pthread_mutex_destroy(&ctx->queueMutex);
pthread_cond_destroy(&ctx->queuePushCond);
pthread_cond_destroy(&ctx->queuePopCond);
if (ctx->queue) free(ctx->queue);
if (ctx->threads) free(ctx->threads);
free(ctx);
}
void POOL_add(void *ctxVoid, POOL_function function, void *opaque) {
POOL_ctx *ctx = (POOL_ctx *)ctxVoid;
if (!ctx) { return; }
pthread_mutex_lock(&ctx->queueMutex);
{ POOL_job const job = {function, opaque};
/* Wait until there is space in the queue for the new job */
size_t newTail = (ctx->queueTail + 1) % ctx->queueSize;
while (ctx->queueHead == newTail && !ctx->shutdown) {
pthread_cond_wait(&ctx->queuePushCond, &ctx->queueMutex);
newTail = (ctx->queueTail + 1) % ctx->queueSize;
}
/* The queue is still going => there is space */
if (!ctx->shutdown) {
ctx->queue[ctx->queueTail] = job;
ctx->queueTail = newTail;
}
}
pthread_mutex_unlock(&ctx->queueMutex);
pthread_cond_signal(&ctx->queuePopCond);
}
#else /* ZSTD_MULTITHREAD not defined */
/* No multi-threading support */
/* We don't need any data, but if it is empty malloc() might return NULL. */
struct POOL_ctx_s {
int data;
};
POOL_ctx *POOL_create(size_t numThreads, size_t queueSize) {
(void)numThreads;
(void)queueSize;
return (POOL_ctx *)malloc(sizeof(POOL_ctx));
}
void POOL_free(POOL_ctx *ctx) {
if (ctx) free(ctx);
}
void POOL_add(void *ctx, POOL_function function, void *opaque) {
(void)ctx;
function(opaque);
}
#endif /* ZSTD_MULTITHREAD */