##// END OF EJS Templates
rebase: teach in-memory rebase to not restart with on-disk rebase on conflict...
rebase: teach in-memory rebase to not restart with on-disk rebase on conflict When in-memory rebase runs into conflicts, it redoes the whole rebase operation. This patch teaches it to instead discard just the current `overlayworkingctx` and redo that node on disk. I've tested this by enabling in-memory rebase by default and checking that there are no unexpected differences after this patch. The next step is to make it so that `hg rebase --continue` can use in-memory merge. Differential Revision: https://phab.mercurial-scm.org/D9076

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compat.h
58 lines | 1.0 KiB | text/x-c | CLexer
#ifndef _HG_COMPAT_H_
#define _HG_COMPAT_H_
#ifdef _WIN32
#ifdef _MSC_VER
#if _MSC_VER < 1900
/* msvc 6.0 has problems */
#define inline __inline
#if defined(_WIN64)
typedef __int64 ssize_t;
typedef unsigned __int64 uintptr_t;
#else
typedef int ssize_t;
typedef unsigned int uintptr_t;
#endif
typedef signed char int8_t;
typedef short int16_t;
typedef long int32_t;
typedef __int64 int64_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned long uint32_t;
typedef unsigned __int64 uint64_t;
#else
/* VC++ 14 */
#include <stdint.h>
#if defined(_WIN64)
typedef __int64 ssize_t;
#else
typedef int ssize_t;
#endif
#endif /* _MSC_VER < 1900 */
#else
/* not msvc */
#include <stdint.h>
#endif
#else
/* not windows */
#include <sys/types.h>
#if defined __BEOS__ && !defined __HAIKU__
#include <ByteOrder.h>
#else
#include <arpa/inet.h>
#endif
#include <inttypes.h>
#endif
#if defined __hpux || defined __SUNPRO_C || defined _AIX
#define inline
#endif
#ifdef __linux
#define inline __inline
#endif
#endif