##// END OF EJS Templates
rebase: teach in-memory rebase to not restart with on-disk rebase on conflict...
rebase: teach in-memory rebase to not restart with on-disk rebase on conflict When in-memory rebase runs into conflicts, it redoes the whole rebase operation. This patch teaches it to instead discard just the current `overlayworkingctx` and redo that node on disk. I've tested this by enabling in-memory rebase by default and checking that there are no unexpected differences after this patch. The next step is to make it so that `hg rebase --continue` can use in-memory merge. Differential Revision: https://phab.mercurial-scm.org/D9076

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mpatch.h
26 lines | 717 B | text/x-c | CLexer
#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end);
#endif