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Brian Granger -
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@@ -0,0 +1,55 b''
1 =========================
2 IPython GUI Support Notes
3 =========================
4
5 IPython allows GUI event loops to be run in an interactive IPython session.
6 This is done using Python's PyOS_InputHook hook which Python calls
7 when the :func:`raw_input` function is called and waiting for user input.
8 IPython has versions of this hook for wx, pyqt4 and pygtk.
9
10 When a GUI program is used interactively within IPython, the event loop of
11 the GUI should *not* be started. This is because, the PyOS_Inputhook itself
12 is responsible for iterating the GUI event loop.
13
14 IPython has facilities for installing the needed input hook for each GUI
15 toolkit and for creating the needed main GUI application object. Usually,
16 these main application objects should be created only once and for some
17 GUI toolkits, special options have to be passed to the application object
18 to enable it to function properly in IPython.
19
20 We need to answer the following questions:
21
22 * Who is responsible for creating the main GUI application object, IPython
23 or third parties (matplotlib, enthought.traits, etc.)?
24
25 * What is the proper way for third party code to detect if a GUI application
26 object has already been created? If one has been created, how should
27 the existing instance be retrieved?
28
29 * In a GUI application object has been created, how should third party code
30 detect if the GUI event loop is running. It is not sufficient to call the
31 relevant function methods in the GUI toolkits (like ``IsMainLoopRunning``)
32 because those don't know if the GUI event loop is running through the
33 input hook.
34
35 * We might need a way for third party code to determine if it is running
36 in IPython or not. Currently, the only way of running GUI code in IPython
37 is by using the input hook, but eventually, GUI based versions of IPython
38 will allow the GUI event loop in the more traditional manner. We will need
39 a way for third party code to distinguish between these two cases.
40
41 Here is some sample code I have been using to debug this issue::
42
43 from matplotlib import pyplot as plt
44
45 from enthought.traits import api as traits
46
47 class Foo(traits.HasTraits):
48 a = traits.Float()
49
50 f = Foo()
51 f.configure_traits()
52
53 plt.plot(range(10))
54
55
@@ -2,9 +2,9 b''
2 Design proposal for mod:`IPython.core`
2 Design proposal for mod:`IPython.core`
3 ========================================
3 ========================================
4
4
5 Currently mod:`IPython.core` is not well suited for use in GUI
5 Currently mod:`IPython.core` is not well suited for use in GUI applications.
6 applications. The purpose of this document is to describe a design that will
6 The purpose of this document is to describe a design that will resolve this
7 resolve this limitation.
7 limitation.
8
8
9 Process and thread model
9 Process and thread model
10 ========================
10 ========================
@@ -12,30 +12,30 b' Process and thread model'
12 The design described here is based on a two process model. These two processes
12 The design described here is based on a two process model. These two processes
13 are:
13 are:
14
14
15 1. The IPython engine/kernel. This process contains the user's namespace and is
15 1. The IPython engine/kernel. This process contains the user's namespace and
16 responsible for executing user code. If user code uses
16 is responsible for executing user code. If user code uses
17 :mod:`enthought.traits` or uses a GUI toolkit to perform plotting, the GUI
17 :mod:`enthought.traits` or uses a GUI toolkit to perform plotting, the GUI
18 event loop will run in this process.
18 event loop will run in this process.
19
19
20 2. The GUI application. The user facing GUI application will run in a second
20 2. The GUI application. The user facing GUI application will run in a second
21 process that communicates directly with the IPython engine using a suitable
21 process that communicates directly with the IPython engine using
22 RPC mechanism. The GUI application will not execute any user code. The
22 asynchronous messaging. The GUI application will not execute any user code.
23 canonical example of a GUI application that talks to the IPython engine,
23 The canonical example of a GUI application that talks to the IPython
24 would be a GUI based IPython terminal. However, the GUI application could
24 engine, would be a GUI based IPython terminal. However, the GUI application
25 provide a more sophisticated interface such as a notebook.
25 could provide a more sophisticated interface such as a notebook.
26
26
27 We now describe the treading model of the IPython engine. Two threads will be
27 We now describe the threading model of the IPython engine. Two threads will be
28 used to implement the IPython engine: a main thread that executes user code and
28 used to implement the IPython engine: a main thread that executes user code
29 a networking thread that communicates with the outside world. This specific
29 and a networking thread that communicates with the outside world. This
30 design is required by a number of different factors.
30 specific design is required by a number of different factors.
31
31
32 First, The IPython engine must run the GUI event loop if the user wants to
32 First, The IPython engine must run the GUI event loop if the user wants to
33 perform interactive plotting. Because of the design of most GUIs, this means
33 perform interactive plotting. Because of the design of most GUIs, this means
34 that the user code (which will make GUI calls) must live in the main thread.
34 that the user code (which will make GUI calls) must live in the main thread.
35
35
36 Second, networking code in the engine (Twisted or otherwise) must be able to
36 Second, networking code in the engine (Twisted or otherwise) must be able to
37 communicate with the outside world while user code runs. An example would be if
37 communicate with the outside world while user code runs. An example would be
38 user code does the following::
38 if user code does the following::
39
39
40 import time
40 import time
41 for i in range(10):
41 for i in range(10):
@@ -45,12 +45,12 b' user code does the following::'
45 We would like to result of each ``print i`` to be seen by the GUI application
45 We would like to result of each ``print i`` to be seen by the GUI application
46 before the entire code block completes. We call this asynchronous printing.
46 before the entire code block completes. We call this asynchronous printing.
47 For this to be possible, the networking code has to be able to be able to
47 For this to be possible, the networking code has to be able to be able to
48 communicate the value of ``stdout`` to the GUI application while user code is
48 communicate the current value of ``sys.stdout`` to the GUI application while
49 run. Another example is using :mod:`IPython.kernel.client` in user code to
49 user code is run. Another example is using :mod:`IPython.kernel.client` in
50 perform a parallel computation by talking to an IPython controller and a set of
50 user code to perform a parallel computation by talking to an IPython
51 engines (these engines are separate from the one we are discussing here). This
51 controller and a set of engines (these engines are separate from the one we
52 module requires the Twisted event loop to be run in a different thread than
52 are discussing here). This module requires the Twisted event loop to be run in
53 user code.
53 a different thread than user code.
54
54
55 For the GUI application, threads are optional. However, the GUI application
55 For the GUI application, threads are optional. However, the GUI application
56 does need to be able to perform network communications asynchronously (without
56 does need to be able to perform network communications asynchronously (without
@@ -66,44 +66,113 b' blocking the GUI itself). With this in mind, there are two options:'
66 Thus, for the GUI application, there is a choice between non-blocking sockets
66 Thus, for the GUI application, there is a choice between non-blocking sockets
67 (Twisted) or threads.
67 (Twisted) or threads.
68
68
69 Interprocess communication
69 Asynchronous messaging
70 ==========================
70 ======================
71
71
72 The GUI application will use interprocess communication (IPC) to communicate
72 The GUI application will use asynchronous message queues to communicate with
73 with the networking thread of the engine. Because this communication will
73 the networking thread of the engine. Because this communication will typically
74 typically happen over localhost, a simple, one way, non-secure protocol like
74 happen over localhost, a simple, one way, network protocol like XML-RPC or
75 XML-RPC or JSON-RPC can be used. These options will also make it easy to
75 JSON-RPC can be used to implement this messaging. These options will also make
76 implement the required networking in the GUI application using the standard
76 it easy to implement the required networking in the GUI application using the
77 library. In applications where secure communications are required, Twisted and
77 standard library. In applications where secure communications are required,
78 Foolscap will probably be the best way to go for now.
78 Twisted and Foolscap will probably be the best way to go for now, but HTTP is
79 also an option.
79
80
80 Using this communication channel, the GUI application will be able to perform
81 There is some flexibility as to where the message queues are located. One
81 the following actions with the engine:
82 option is that we could create a third process (like the IPython controller)
83 that only manages the message queues. This is attractive, but does require
84 an additional process.
85
86 Using this communication channel, the GUI application and kernel/engine will
87 be able to send messages back and forth. For the most part, these messages
88 will have a request/reply form, but it will be possible for the kernel/engine
89 to send multiple replies for a single request.
90
91 The GUI application will use these messages to control the engine/kernel.
92 Examples of the types of things that will be possible are:
82
93
83 * Pass code (as a string) to be executed by the engine in the user's namespace
94 * Pass code (as a string) to be executed by the engine in the user's namespace
84 as a string.
95 as a string.
85
96
86 * Get the current value of stdout and stderr.
97 * Get the current value of stdout and stderr.
87
98
99 * Get the ``repr`` of an object returned (Out []:).
100
88 * Pass a string to the engine to be completed when the GUI application
101 * Pass a string to the engine to be completed when the GUI application
89 receives a tab completion event.
102 receives a tab completion event.
90
103
91 * Get a list of all variable names in the user's namespace.
104 * Get a list of all variable names in the user's namespace.
92
105
93 * Other similar actions.
106 The in memory format of a message should be a Python dictionary, as this
107 will be easy to serialize using virtually any network protocol. The
108 message dict should only contain basic types, such as strings, floats,
109 ints, lists, tuples and other dicts.
110
111 Each message will have a unique id and will probably be determined by the
112 messaging system and returned when something is queued in the message
113 system. This unique id will be used to pair replies with requests.
114
115 Each message should have a header of key value pairs that can be introspected
116 by the message system and a body, or payload, that is opaque. The queues
117 themselves will be purpose agnostic, so the purpose of the message will have
118 to be encoded in the message itself. While we are getting started, we
119 probably don't need to distinguish between the header and body.
120
121 Here are some examples::
122
123 m1 = dict(
124 method='execute',
125 id=24, # added by the message system
126 parent=None # not a reply,
127 source_code='a=my_func()'
128 )
129
130 This single message could generate a number of reply messages::
131
132 m2 = dict(
133 method='stdout'
134 id=25, # my id, added by the message system
135 parent_id=24, # The message id of the request
136 value='This was printed by my_func()'
137 )
138
139 m3 = dict(
140 method='stdout'
141 id=26, # my id, added by the message system
142 parent_id=24, # The message id of the request
143 value='This too was printed by my_func() at a later time.'
144 )
145
146 m4 = dict(
147 method='execute_finished',
148 id=27,
149 parent_id=24
150 # not sure what else should come back with this message,
151 # but we will need a way for the GUI app to tell that an execute
152 # is done.
153 )
154
155 We should probably use flags for the method and other purposes:
156
157 EXECUTE='0'
158 EXECUTE_REPLY='1'
159
160 This will keep out network traffic down and enable us to easily change the
161 actual value that is sent.
94
162
95 Engine details
163 Engine details
96 ==============
164 ==============
97
165
98 As discussed above, the engine will consist of two threads: a main thread and a
166 As discussed above, the engine will consist of two threads: a main thread and
99 networking thread. These two threads will communicate using a pair of queues:
167 a networking thread. These two threads will communicate using a pair of
100 one for data and requests passing to the main thread (the main thread's "input
168 queues: one for data and requests passing to the main thread (the main
101 queue") and another for data and requests passing out of the main thread (the
169 thread's "input queue") and another for data and requests passing out of the
102 main thread's "output queue"). Both threads will have an event loop that will
170 main thread (the main thread's "output queue"). Both threads will have an
103 enqueue elements on one queue and dequeue elements on the other queue.
171 event loop that will enqueue elements on one queue and dequeue elements on the
172 other queue.
104
173
105 The event loop of the main thread will be of a different nature depending on if
174 The event loop of the main thread will be of a different nature depending on
106 the user wants to perform interactive plotting. If they do want to perform
175 if the user wants to perform interactive plotting. If they do want to perform
107 interactive plotting, the main threads event loop will simply be the GUI event
176 interactive plotting, the main threads event loop will simply be the GUI event
108 loop. In that case, GUI timers will be used to monitor the main threads input
177 loop. In that case, GUI timers will be used to monitor the main threads input
109 queue. When elements appear on that queue, the main thread will respond
178 queue. When elements appear on that queue, the main thread will respond
@@ -115,15 +184,15 b' input queue. When something appears on that queue, the main thread will awake'
115 and handle the request.
184 and handle the request.
116
185
117 The event loop of the networking thread will typically be the Twisted event
186 The event loop of the networking thread will typically be the Twisted event
118 loop. While it is possible to implement the engine's networking without using
187 loop. While it is possible to implement the engine's networking without using
119 Twisted, at this point, Twisted provides the best solution. Note that the GUI
188 Twisted, at this point, Twisted provides the best solution. Note that the GUI
120 application does not need to use Twisted in this case. The Twisted event loop
189 application does not need to use Twisted in this case. The Twisted event loop
121 will contain an XML-RPC or JSON-RPC server that takes requests over the network
190 will contain an XML-RPC or JSON-RPC server that takes requests over the
122 and handles those requests by enqueing elements on the main thread's input
191 network and handles those requests by enqueing elements on the main thread's
123 queue or dequeing elements on the main thread's output queue.
192 input queue or dequeing elements on the main thread's output queue.
124
193
125 Because of the asynchronous nature of the network communication, a single input
194 Because of the asynchronous nature of the network communication, a single
126 and output queue will be used to handle the interaction with the main
195 input and output queue will be used to handle the interaction with the main
127 thread. It is also possible to use multiple queues to isolate the different
196 thread. It is also possible to use multiple queues to isolate the different
128 types of requests, but our feeling is that this is more complicated than it
197 types of requests, but our feeling is that this is more complicated than it
129 needs to be.
198 needs to be.
@@ -131,16 +200,84 b' needs to be.'
131 One of the main issues is how stdout/stderr will be handled. Our idea is to
200 One of the main issues is how stdout/stderr will be handled. Our idea is to
132 replace sys.stdout/sys.stderr by custom classes that will immediately write
201 replace sys.stdout/sys.stderr by custom classes that will immediately write
133 data to the main thread's output queue when user code writes to these streams
202 data to the main thread's output queue when user code writes to these streams
134 (by doing print). Once on the main thread's output queue, the networking thread
203 (by doing print). Once on the main thread's output queue, the networking
135 will make the data available to the GUI application over the network.
204 thread will make the data available to the GUI application over the network.
136
205
137 One unavoidable limitation in this design is that if user code does a print and
206 One unavoidable limitation in this design is that if user code does a print
138 then enters non-GIL-releasing extension code, the networking thread will go
207 and then enters non-GIL-releasing extension code, the networking thread will
139 silent until the GIL is again released. During this time, the networking thread
208 go silent until the GIL is again released. During this time, the networking
140 will not be able to process the GUI application's requests of the engine. Thus,
209 thread will not be able to process the GUI application's requests of the
141 the values of stdout/stderr will be unavailable during this time. This goes
210 engine. Thus, the values of stdout/stderr will be unavailable during this
142 beyond stdout/stderr, however. Anytime the main thread is holding the GIL, the
211 time. This goes beyond stdout/stderr, however. Anytime the main thread is
143 networking thread will go silent and be unable to handle requests.
212 holding the GIL, the networking thread will go silent and be unable to handle
213 requests.
214
215 GUI Application details
216 =======================
217
218 The GUI application will also have two threads. While this is not a strict
219 requirement, it probably makes sense and is a good place to start. The main
220 thread will be the GUI tread. The other thread will be a networking thread and
221 will handle the messages that are sent to and from the engine process.
222
223 Like the engine, we will use two queues to control the flow of messages
224 between the main thread and networking thread. One of these queues will be
225 used for messages sent from the GUI application to the engine. When the GUI
226 application needs to send a message to the engine, it will simply enque the
227 appropriate message on this queue. The networking thread will watch this queue
228 and forward messages to the engine using an appropriate network protocol.
229
230 The other queue will be used for incoming messages from the engine. The
231 networking thread will poll for incoming messages from the engine. When it
232 receives any message, it will simply put that message on this other queue. The
233 GUI application will periodically see if there are any messages on this queue
234 and if there are it will handle them.
235
236 The GUI application must be prepared to handle any incoming message at any
237 time. Due to a variety of reasons, the one or more reply messages associated
238 with a request, may appear at any time in the future and possible in different
239 orders. It is also possible that a reply might not appear. An example of this
240 would be a request for a tab completion event. If the engine is busy, it won't
241 be possible to fulfill the request for a while. While the tab completion
242 request will eventually be handled, the GUI application has to be prepared to
243 abandon waiting for the reply if the user moves on or a certain timeout
244 expires.
245
246 Prototype details
247 =================
248
249 With this design, it should be possible to develop a relatively complete GUI
250 application, while using a mock engine. This prototype should use the two
251 process design described above, but instead of making actual network calls,
252 the network thread of the GUI application should have an object that fakes the
253 network traffic. This mock object will consume messages off of one queue,
254 pause for a short while (to model network and other latencies) and then place
255 reply messages on the other queue.
256
257 This simple design will allow us to determine exactly what the message types
258 and formats should be as well as how the GUI application should interact with
259 the two message queues. Note, it is not required that the mock object actually
260 be able to execute Python code or actually complete strings in the users
261 namespace. All of these things can simply be faked. This will also help us to
262 understand what the interface needs to look like that handles the network
263 traffic. This will also help us to understand the design of the engine better.
264
265 The GUI application should be developed using IPython's component, application
266 and configuration system. It may take some work to see what the best way of
267 integrating these things with PyQt are.
268
269 After this stage is done, we can move onto creating a real IPython engine for
270 the GUI application to communicate with. This will likely be more work that
271 the GUI application itself, but having a working GUI application will make it
272 *much* easier to design and implement the engine.
273
274 We also might want to introduce a third process into the mix. Basically, this
275 would be a central messaging hub that both the engine and GUI application
276 would use to send and retrieve messages. This is not required, but it might be
277 a really good idea.
278
279 Also, I have some ideas on the best way to handle notebook saving and
280 persistence.
144
281
145 Refactoring of IPython.core
282 Refactoring of IPython.core
146 ===========================
283 ===========================
@@ -57,3 +57,5 b' methods in :class:`InteractiveShell` that manage code execution::'
57 nx.draw_spectral(g, node_size=100, alpha=0.6, node_color='r',
57 nx.draw_spectral(g, node_size=100, alpha=0.6, node_color='r',
58 font_size=10, node_shape='o')
58 font_size=10, node_shape='o')
59 plt.show()
59 plt.show()
60
61
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