##// END OF EJS Templates
Renamed @register_magics to @magics_class to avoid confusion....
Renamed @register_magics to @magics_class to avoid confusion. The main ipython object also has a .register_magics method that must often be used in close proximity to the class decorator, yet does something completely different. Having these two objects with the same name yet different purposes was proving to be quite confusing in my testing usage so far.

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auto.py
128 lines | 4.2 KiB | text/x-python | PythonLexer
"""Implementation of magic functions that control various automatic behaviors.
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2012 The IPython Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
# Our own packages
from IPython.core.magic import Bunch, Magics, magics_class, line_magic
from IPython.testing.skipdoctest import skip_doctest
from IPython.utils.warn import error
#-----------------------------------------------------------------------------
# Magic implementation classes
#-----------------------------------------------------------------------------
@magics_class
class AutoMagics(Magics):
"""Magics that control various autoX behaviors."""
def __init__(self, shell):
super(AutoMagics, self).__init__(shell)
# namespace for holding state we may need
self._magic_state = Bunch()
@line_magic
def automagic(self, parameter_s=''):
"""Make magic functions callable without having to type the initial %.
Without argumentsl toggles on/off (when off, you must call it as
%automagic, of course). With arguments it sets the value, and you can
use any of (case insensitive):
- on, 1, True: to activate
- off, 0, False: to deactivate.
Note that magic functions have lowest priority, so if there's a
variable whose name collides with that of a magic fn, automagic won't
work for that function (you get the variable instead). However, if you
delete the variable (del var), the previously shadowed magic function
becomes visible to automagic again."""
arg = parameter_s.lower()
mman = self.shell.magics_manager
if arg in ('on', '1', 'true'):
val = True
elif arg in ('off', '0', 'false'):
val = False
else:
val = not mman.auto_magic
mman.auto_magic = val
print '\n' + self.shell.magics_manager.auto_status()
@skip_doctest
@line_magic
def autocall(self, parameter_s=''):
"""Make functions callable without having to type parentheses.
Usage:
%autocall [mode]
The mode can be one of: 0->Off, 1->Smart, 2->Full. If not given, the
value is toggled on and off (remembering the previous state).
In more detail, these values mean:
0 -> fully disabled
1 -> active, but do not apply if there are no arguments on the line.
In this mode, you get::
In [1]: callable
Out[1]: <built-in function callable>
In [2]: callable 'hello'
------> callable('hello')
Out[2]: False
2 -> Active always. Even if no arguments are present, the callable
object is called::
In [2]: float
------> float()
Out[2]: 0.0
Note that even with autocall off, you can still use '/' at the start of
a line to treat the first argument on the command line as a function
and add parentheses to it::
In [8]: /str 43
------> str(43)
Out[8]: '43'
# all-random (note for auto-testing)
"""
if parameter_s:
arg = int(parameter_s)
else:
arg = 'toggle'
if not arg in (0, 1, 2,'toggle'):
error('Valid modes: (0->Off, 1->Smart, 2->Full')
return
if arg in (0, 1, 2):
self.shell.autocall = arg
else: # toggle
if self.shell.autocall:
self._magic_state.autocall_save = self.shell.autocall
self.shell.autocall = 0
else:
try:
self.shell.autocall = self._magic_state.autocall_save
except AttributeError:
self.shell.autocall = self._magic_state.autocall_save = 1
print "Automatic calling is:",['OFF','Smart','Full'][self.shell.autocall]