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rust-nodemap: abstracting the indexing...
rust-nodemap: abstracting the indexing In the forthcoming mutable implementation, we'll have to visit node trees that are more complex than a single slice, although the algorithm will still be expressed in simple indexing terms. We still refrain using `#[inline]` indications as being premature optimizations, but we strongly hope the compiler will indeed inline most of the glue. Differential Revision: https://phab.mercurial-scm.org/D7792

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# Rust builds with a modern MSVC and uses a newer CRT.
# Python 2.7 has a shared library dependency on an older CRT (msvcr90.dll).
# We statically link the modern CRT to avoid multiple msvcr*.dll libraries
# being loaded and Python possibly picking up symbols from the newer runtime
# (which would be loaded first).
[target.'cfg(target_os = "windows")']
rustflags = ["-Ctarget-feature=+crt-static"]