##// END OF EJS Templates
[Docs] Add link on how to register class magics....
Matthias Bussonnier -
Show More
@@ -167,6 +167,8 b' resulting magic::'
167 def foo(...)
167 def foo(...)
168
168
169 will create a {1} magic named `bar`.
169 will create a {1} magic named `bar`.
170
171 To register a class magic use ``Interactiveshell.register_magic(class or instance)``.
170 """
172 """
171
173
172 # These two are decorator factories. While they are conceptually very similar,
174 # These two are decorator factories. While they are conceptually very similar,
General Comments 0
You need to be logged in to leave comments. Login now