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[Docs] Add link on how to register class magics....
Matthias Bussonnier -
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@@ -167,6 +167,8 b' resulting magic::'
167 167 def foo(...)
168 168
169 169 will create a {1} magic named `bar`.
170
171 To register a class magic use ``Interactiveshell.register_magic(class or instance)``.
170 172 """
171 173
172 174 # These two are decorator factories. While they are conceptually very similar,
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